Adventures in Programming: Code Town with Alexis Toliver

$10.00

Description

Learning Objectives

After completing Adventures in Programming: Code Town with Alexis Toliver you should be able to:

  • Create coding solutions that include sequences, loops, while loops and nested loops (CSTA 1A-AP-10);
  • Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions (CSTA 1A-AP-11);
  • Iterate on solutions to complete a task.

Note: The lesson is a continuation of the AI for Good Hour of Code lesson which can be completed as Part 1 of this experience.

Guiding ideas for Adventures in Programming: Code Town

The town mural is missing! It was constructed of 9 puzzle pieces that are now scattered throughout the village. Use your coding skills to retrieve the puzzle pieces, bring them back & place them in the frames to restore the mural.

Student activities in Adventures in Programming: Code Town

In Adventures in Programming: Code Town you will need to solve 9 coding challenges. You can tackle them in any order, but you will need to use sequencing, loops, while loops, nested loops, and conditionals to solve the coding challenges. You can start any challenge by interacting with an NPC that will provide you with instructions.
Then press the “START” button to start coding your solution. Happy coding!

Performance expectations

  • Students should be able to complete all the coding challenges and collect 9 puzzle pieces.
  • Students should be able to put most of the puzzle pieces into the frames correctly.
  • If they complete all the challenges correctly they will get the missing town mural.

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